vendredi 25 septembre 2020

HumanStuff - Add-on Development Thread

Update: I learned how to create "object classes" for unity, like 1st time ever making a DLL, I thought it would be freaky...it wasnt anymore than any "1st kick at the can" WE CAN MAKE ALMOST ANYTHING NOW...with time Basically you use an IDE, or Integrated Development Environment (sounds freaky, its not... just an app: mono or visual studio I suggest, OS depending) to talk to .netframework (3.5 for older ksp, 4 for newer)and then parts of unity engine's dll's and a copy of windows "systemcore" dll (I suggest you dl one as a zip from a trusted site, dont use your own from your OS) to make a "plugin" dll for ksp. I used the code from RP-0 repo "LoadingScreenChanger", chopped up and edited obviously, to work in unison with "Loading Screen Manager" to allow the loading of custom images during game load, allowing dds files instead of just png/jpg This should save you all 10mb of so of ram during game load, GIVE US CUSTOM LOADING IMAGES and Secondary game load "LOGO splash-screen", of course after squad & copy right info is displayed (EULA safe) make higher quality images and load them faster. Right now I have borrowed the RP-1 loading images, made a custom loading screen and added the moon landing and falcon heavy launches from NASA website.

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