vendredi 25 septembre 2020

[ANY][0.1]Stockalike Hypergols

KSP Stockalike Hypergols A stockalike Kerbal Space Program mod to add another fuel mixture to the game for (very) partial realism. This is HEAVILY in Dev, more mod support will come soon! Until I accumulate enough support, this will remain in beta. QIIWBFAQBNHSTY: Q: Why are these all AZ50/NTO? A: Simplicity. We don't need to go all RealFuels, this is STOCKALIKE hypergols. Q: It's not right! [x] doesn't burn AZ50/NTO! A: Shoo. Back to RO with you. Q: Does this need RealFuels? A: Nope. Q: Why doesn't this affect monoprop engines? A: I'm assuming those are meant to just be hydrazine engines. Q: How do I request compatibility for stuff? A: Raise an issue on Github, ping me @Clamp-o-Tron, or make a pull request on the repo if you've done it yourself! There's a guide in the package if you want to do that and don't know how. Q: You messed up a .cfg, made a typo, made an engine hypergolic when it shouldn't be, etc. A: Oops! I am a very fallible human. Contact me with the info in the same way as above. Q: Is this compatible with KSP version x.x.x? A: It won't work with KSP2 (yet), but any KSP1 version with a working Module Manager and B9 Part Switch should be just fine! Q: What in the heck does QIIWBFAQBNHSTY mean? A: Questions I Imagine Would Be Frequently Asked Questions But Nobody Has Said These Yet. Q: How do I download? A: We're still in beta, so you'll have to grab a prerelease from GitHub instead of Spacedock. Dependencies: B9PartSwitch ModuleManager CommunityResourcePack Supports (As of 0.1): Bluedog Design Bureau Shuttle Orbiter Construction Kit + reDIRECT Stock ReStock+ Making History Yeah, it isn't very much, but more will come! Credits: @Jso for basis of the patch @RoverDude and other community members for Community Resource Pack @blowfish for B9 Part Switch @sarbian for Module Manager

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