samedi 26 septembre 2020

Satelites disappear from List

ok thanks. i know it will be a try and error thing to find the problem. i startet a new game without remote tech mod. i was thinking i have it and all is good. but now it startet again. The log say this: [LOG 22:56:54.320] [OD] --> ScaledSpaceDemand.LoadTextures loading OPM/OPM_Textures/PluginData/Eeloo_color.dds and OPM/OPM_Textures/PluginData/Eeloo_normal.dds [LOG 22:57:04.689] [OD] <--- ScaledSpaceDemand.UnloadTextures destroying OPM/OPM_Textures/PluginData/Eeloo_color.dds and OPM/OPM_Textures/PluginData/Eeloo_normal.dds [LOG 22:59:29.112] [OrbitDriver]: On-Rails SOI Transition from Minmus to Sun. Transition UT Range: 2383234.277 - 2383234.297. Transition UT: 2383234.277. Iterations: 24. [WRN 22:59:29.113] [F: 1345747]: Vessel Scanner Minmus crashed through terrain on Sun. [LOG 22:59:29.116] [Vessel Scanner Minmus]: Vessel was destroyed. [LOG 22:59:29.131] GameEvent.VesselDestroyTrigger WRN 22:40:18.280] [F: 1278417]: Vessel Mun Commsat 1 crashed through terrain on Sun. [LOG 22:40:18.284] [Vessel Mun Commsat 1]: Vessel was destroyed. [LOG 22:40:18.290] [OrbitDriver]: On-Rails SOI Transition from Mun to Sun. Transition UT Range: 2382095.877 - 2382095.897. Transition UT: 2382095.897. Iterations: 24. [WRN 22:40:18.291] [F: 1278417]: Vessel Mun Commsat 2 crashed through terrain on Sun. [LOG 22:40:18.294] [Vessel Mun Commsat 2]: Vessel was destroyed. [LOG 22:40:18.309] GameEvent.VesselDestroyTrigger [LOG 22:40:18.314] GameEvent.VesselDestroyTrigger [LOG 22:40:18.317] [CommNet Constellation] CommNetVessel cache - 9 entries deleted [LOG 22:40:18.317] [CommNet Constellation] CommNetVessel cache - 7 entries added [LOG 22:41:50.549] [OrbitDriver]: On-Rails SOI Transition from Kerbin to Sun. Transition UT Range: 2382186.997 - 2382187.017. Transition UT: 2382186.997. Iterations: 24. [LOG 22:41:51.567] [OrbitDriver]: On-Rails SOI Transition from Sun to Kerbin. Transition UT Range: 2382188.017 - 2382188.037. Transition UT: 2382188.037. Iterations: 24. How in the hell comes my Mun and minmus satellites in a sun orbit to crash? And waht is the [OrbitDriver] come from (Mod) or do in the game?

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