KSP Stockalike Hypergols
A stockalike Kerbal Space Program mod to add another fuel mixture to the game for (very) partial realism.
This is HEAVILY in Dev, more mod support will come soon! Until I accumulate enough support, this will remain in beta.
QIIWBFAQBNHSTY:
Q: Why are these all AZ50/NTO?
A: Simplicity. We don't need to go all RealFuels, this is STOCKALIKE hypergols.
Q: It's not right! [x] doesn't burn AZ50/NTO!
A: Shoo. Back to RO with you.
Q: Does this need RealFuels?
A: Nope.
Q: Why doesn't this affect monoprop engines?
A: I'm assuming those are meant to just be hydrazine engines.
Q: How do I request compatibility for stuff?
A: Raise an issue on Github, ping me @Clamp-o-Tron, or make a pull request on the repo if you've done it yourself! There's a guide in the package if you want to do that and don't know how.
Q: You messed up a .cfg, made a typo, made an engine hypergolic when it shouldn't be, etc.
A: Oops! I am a very fallible human. Contact me with the info in the same way as above.
Q: Is this compatible with KSP version x.x.x?
A: It won't work with KSP2 (yet), but any KSP1 version with a working Module Manager and B9 Part Switch should be just fine!
Q: What in the heck does QIIWBFAQBNHSTY mean?
A: Questions I Imagine Would Be Frequently Asked Questions But Nobody Has Said These Yet.
Q: How do I download?
A: We're still in beta, so you'll have to grab a prerelease from GitHub instead of Spacedock.
Dependencies:
B9PartSwitch
ModuleManager
CommunityResourcePack
Supports (As of 0.1):
Bluedog Design Bureau
Shuttle Orbiter Construction Kit + reDIRECT
Stock
ReStock+
Making History
Yeah, it isn't very much, but more will come!
Credits: @Jso for basis of the patch @RoverDude and other community members for Community Resource Pack @blowfish for B9 Part Switch @sarbian for Module Manager
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